BA Game Art
About this course
BA (Hons) in Game Art is an undergraduate degree centred on the artistic and technical aspects of video game development, including asset creation, visual design, and interactive experiences. Core topics include Ethics & Professional Practice. Students can optionally take a year abroad as part of their studies. In the first year, studies focus on foundational artistic techniques and pipeline processes through Game Art Communication, Game Art Careers, 3D Asset Creation, Concept Art and Visual Development, and 3D Game Construction, with an additional optional module in 2D Game Construction. The second year progresses into specialized disciplines with compulsory modules in Character Art, Environment Art, Production Design, and Interactive Experience, alongside optional choices such as UI Art and Character Rigging and Motion Capture. The final year involves advanced preparation and execution through Previsualisation, Research and Development, Game Art Individual Portfolio Project, Professional Practice, Game Development Group Project, and Supplementary Skills for Game Artists.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
UCAS tariff points: 104 A-level: BCC BTEC National Extended Diploma: DMM T-level: Merit
What students say
Based on about 14 final-year students who answered (a small group: a rough guide only)
- Teaching on my course: 94%
- Learning opportunities: 92%
- Assessment and feedback: 92%
- Academic support: 96%
- Organisation and management: 92%
- Learning resources: 90%
- Student voice: 77%
Do students stay on the course?
Based on about 15 students who started (a small group: a rough guide only)
- Continued on course: 95%
- Left higher education: 5%
Where graduates work (5 years on)
Based on about 20 graduates, across similar courses at this university (a small group: a rough guide only)
- East Midlands: 5%
- West Midlands: 65%
- South East: 10%
- South West: 15%
Who gets in
Based on about 10 students who started (a small group: a rough guide only)
- A levels: 90%
- Access course: 10%
Accreditation & quality ratings
TEF 2023 (whole university): Silver overall, Silver for student experience, Silver for student outcomes.
Modules
- Game Art Communication
- Game Art Careers
- 3D Asset Creation
- Concept Art and Visual Development
- 3D Game Construction
- 2D Game Construction
- Optional modules offered by the Centre for Academic English and Skills/Institute of Education
- Character Art
- Environment Art
- Production Design
- Interactive Experience
- UI Art
- Character Rigging and Motion Capture
- Optional modules offered by the Centre for Academic English and Skills/Institute of Education
- Previsualisation, Research and Development
- Game Art Individual Portfolio Project
- Professional Practice
- Game Development Group Project
- Supplementary Skills for Game Artists
Questions about this course
How much do graduates of BA Game Art at University of Worcester earn?
The median salary is £22,000 after 3 years, £28,500 after 5 years. After five years the middle half of graduates earn between £21,000 and £36,000. The £28,500 median after five years is £1,000 more than the UK median for Computer games and animation.
Are students happy with the teaching on BA Game Art at University of Worcester?
94% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BA Game Art at University of Worcester?
The typical offer is BCC at A level. The average entrant had 107 UCAS points.
Does BA Game Art at University of Worcester include a placement year or year abroad?
The course has an optional year abroad.
How many students continue on BA Game Art at University of Worcester?
95% of students continued into their second year, and 5% left higher education.