BA Animation and Game Art
About this course
BA (Hons) Animation and Game Art is an undergraduate degree exploring digital arts, encompassing character and environment design, 3D asset creation, and interactive production. Core topics include Research Methods and Ethics & Professional Practice. Students have the option to undertake a year abroad as part of their studies. The first year covers foundational techniques through Animation Practices, Concept Art Practices, Game Art Communication, 3D Asset Creation, and 2D Game Construction. In the second year, students build on core skills through Animation Production: Narrative Workflows alongside optional choices such as Animation Techniques and practices, Experimental Film Production, Music Video Production, Character Art, Environment Art, Production Design, Character Rigging and Motion Capture, UI Art, and Interactive Experience. The final year allows further specialisation through compulsory modules like Animation Negotiated Production 2, and optional choices including Animation Negotiated Production 3, Animation Specialist Development, Pre-Production Practices (Dissertation equivalent), Professional Practice, Previsualisation, Research and Development, Game Art Individual Portfolio Project, Game Development Group Project, and Supplementary Skills for Game Artists.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
UCAS tariff points: 104 A-level: BCC BTEC National Extended Diploma: DMM T-level: Merit
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What students say
Based on about 8 final-year students who answered, across similar courses at this university (a small group: a rough guide only)
- Teaching on my course: 86%
- Learning opportunities: 91%
- Assessment and feedback: 91%
- Academic support: 100%
- Organisation and management: 86%
- Learning resources: 90%
- Student voice: 88%
Do students stay on the course?
Based on about 20 students who started, across similar courses at this university (a small group: a rough guide only)
- Continued on course: 85%
- Left higher education: 15%
What graduates do next
Based on about 9 graduates who answered, across similar courses at this university (a small group: a rough guide only)
- Working: 80%
- Working and studying: 10%
- Unemployed: 5%
Most common jobs
- Artistic, literary and media occupations: 40%
- Elementary occupations: 25%
- Teaching and Childcare Support Occupation: 10%
- Teaching Professionals: 10%
- Sales occupations: 10%
- Find their work meaningful: 70%
- Feel on track for their future plans: 60%
- Use what they learnt on the course: 45%
Where graduates work (5 years on)
Based on about 80 graduates, across similar courses at this university
- Yorkshire and the Humber: 3%
- East Midlands: 4%
- West Midlands: 66%
- East of England: 5%
- London: 2%
- South East: 5%
- South West: 12%
- Wales: 4%
Who gets in
Based on about 10 students who started (a small group: a rough guide only)
- A levels: 90%
- Other HE qualification: 10%
Accreditation & quality ratings
TEF 2023 (whole university): Silver overall, Silver for student experience, Silver for student outcomes.
Modules
- Animation Practices
- Concept Art Practices
- Game Art Communication
- 3D Asset Creation
- 2D Game Construction
- Optional modules offered by the Centre for Academic English and Skills/Institute of Education
- Animation Production: Narrative Workflows
- Animation Techniques and practices
- Experimental Film Production
- Music Video Production
- Character Art
- Environment Art
- Production Design
- Character Rigging and Motion Capture
- UI Art
- Interactive Experience
- Optional modules offered by the Centre for Academic English and Skills/Institute of Education
- Animation Negotiated Production 2
- Animation Negotiated Production 3
- Animation Specialist Development
- Pre-Production Practices (Dissertation equivalent)
- Professional Practice
- Previsualisation, Research and Development
- Game Art Individual Portfolio Project
- Game Development Group Project
- Supplementary Skills for Game Artists
Questions about this course
How much do graduates of BA Animation and Game Art at University of Worcester earn?
The median salary is £23,500 after 15 months, £18,500 after 3 years, £23,000 after 5 years. After five years the middle half of graduates earn between £18,500 and £28,000. The £23,000 median after five years is £4,500 less than the UK median for Computer games and animation.
What do graduates of BA Animation and Game Art at University of Worcester do next?
95% were in work or further study 15 months after finishing (Graduate Outcomes 2023-24).
Are students happy with the teaching on BA Animation and Game Art at University of Worcester?
86% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BA Animation and Game Art at University of Worcester?
The typical offer is BCC at A level. The average entrant had 124 UCAS points.
Does BA Animation and Game Art at University of Worcester include a placement year or year abroad?
The course has an optional year abroad.
How many students continue on BA Animation and Game Art at University of Worcester?
85% of students continued into their second year, and 15% left higher education.