BSc Games Technology (with Foundation Year)
About this course
BSc(Hons) Games Technology, spanning animation, interactive media, film and sound. Core topics include programming using C++ and computational thinking. Modules cover game engine programming, gameplay programming, artificial intelligence for games, 3D environments and virtual reality. The course offers access to official Sony PlayStation development kits through the PlayStation First Academic Programme, and an optional placement year is available.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
GCSE: Grade C/4 in English and Mathematics, or equivalent. Tariff points: 72 Contextual tariff: See our contextual offers page. English Language Requirement: International and EU applicants are required to have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or approved equivalent*). *The University accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades you will need in our English language section. Read our English language requirements. A-level subjects: No specific subjects required. EDEXCEL (BTEC) Diploma: No specific subjects required. For information on required Guided Learning Hours please see our minimum entry requirements page. Access: No specific subjects required. Baccalaureate IB: No specific subjects required. We accept the IB Career-related Programme in conjunction with other Level 3 qualifications. Irish Highers: No specific subjects required. Welsh Baccalaureate: We accept tariff points achieved from the Advanced Skills Baccalaureate Wales in conjunction with other Level 3 qualifications. Cambridge Technical: No specific subjects required. T Levels: No specific subjects required.
What students say
Based on about 14 final-year students who answered (a small group: a rough guide only)
- Teaching on my course: 88%
- Learning opportunities: 74%
- Assessment and feedback: 72%
- Academic support: 88%
- Organisation and management: 81%
- Learning resources: 87%
- Student voice: 85%
Do students stay on the course?
Based on about 15 students who started (a small group: a rough guide only)
- Continued on course: 70%
- Left higher education: 30%
What graduates do next
Based on about 15 graduates who answered, across similar courses at this university (a small group: a rough guide only)
- Working: 80%
- Working and studying: 5%
- Further study: 5%
- Unemployed: 5%
Most common jobs
- Information Technology Professionals: 40%
- Elementary occupations: 20%
- Business and public service associate professionals: 10%
- Administrative occupations: 5%
- Sales occupations: 5%
- Find their work meaningful: 55%
- Feel on track for their future plans: 45%
- Use what they learnt on the course: 40%
Where graduates work (5 years on)
Based on about 310 graduates, across similar courses at this university
- North West: 2%
- Yorkshire and the Humber: 1%
- East Midlands: 1%
- West Midlands: 4%
- East of England: 2%
- London: 9%
- South East: 9%
- South West: 61%
- Wales: 10%
- Scotland: 1%
Who gets in
Based on about 20 students who started (a small group: a rough guide only)
- A levels: 100%
Accreditation & quality ratings
- Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
TEF 2023 (whole university): Silver overall, Gold for student experience, Silver for student outcomes.
Modules
- Introduction to Speciality
- Computational Thinking
- Foundation Project
- Professional and Communication Skills
- Game Development Evolution
- Games in C++
- Games Tech: 101
- Principles of 3D Environments
- Game Engine Programming
- Gameplay Programming
- More Games in C++
- Play and Games
- Advanced Technologies
- Commercial Games Development*
- Comprehensive Creative Technologies Project
Questions about this course
How much do graduates of BSc Games Technology (with Foundation Year) at UWE Bristol earn?
The median salary is £28,000 after 15 months, £31,500 after 3 years, £41,000 after 5 years. After five years the middle half of graduates earn between £30,500 and £54,000. The £41,000 median after five years is £13,500 more than the UK median for Computer games and animation.
What do graduates of BSc Games Technology (with Foundation Year) at UWE Bristol do next?
95% were in work or further study 15 months after finishing (Graduate Outcomes 2023-24).
Are students happy with the teaching on BSc Games Technology (with Foundation Year) at UWE Bristol?
88% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BSc Games Technology (with Foundation Year) at UWE Bristol?
The average entrant had 90 UCAS points.
Is BSc Games Technology (with Foundation Year) at UWE Bristol accredited?
Yes. Accredited by TIGA (The Independent Game Developers' Association) as delivering skills relevant to the games industry. TIGA accreditation is applicable to courses meeting any of a wide range of games industry needs, such as programming, art, design and entrepreneurship.
Does BSc Games Technology (with Foundation Year) at UWE Bristol include a placement year or year abroad?
The course has an optional placement year.
How many students continue on BSc Games Technology (with Foundation Year) at UWE Bristol?
70% of students continued into their second year, and 30% left higher education.