BSc Digital Media and Creative Computing
About this course
BSc (Hons) in Digital Media and Creative Computing, a degree that combines technical computing principles with digital media creation, film, and interactive storytelling. Core topics include Programming, Research Methods, and Artificial Intelligence & Machine Learning. Students utilise computer labs and professional cinema cameras, lighting, and sound equipment. The first year introduces foundational subjects through compulsory modules such as WEB-BASED PROGRAMMING, FILMMAKING 1, INTRODUCTION TO TELEVISION STUDIO PRODUCTION, MEDIA INDUSTRIES, and PROGRAMMING 1, alongside optional mathematics modules. The second year expands technical and media capabilities with compulsory study in PROGRAMMING 2 and COMPUTER GRAPHICS, while offering diverse optional modules ranging from SCREENWRITING and LIVE TELEVISION STUDIO PRODUCTION to SOFTWARE ENGINEERING and DATA STRUCTURES AND ALGORITHMS. The final year centres on GAME AND MOBILE APP DEVELOPMENT as a compulsory module. Optional choices allow further specialisation in areas such as ARTIFICIAL INTELLIGENCE, SYSTEMS ENGINEERING, HUMAN COMPUTER INTERACTION, and PRODUCTION EFFECTS, with an option to complete a DISSERTATION IN MEDIA, LANGUAGE AND COMMUNICATION STUDIES.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
A level: ABB including one of the following subjects: Mathematics, Computing, Electronics, Physics, Chemistry, Economics, Accountancy, Psychology, Statistics, Environmental Science, Digital Technology, Biology, Design & Technology, Digital Media & Design
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What students say
Based on about 50 final-year students who answered, across similar courses at this university
- Teaching on my course: 87%
- Learning opportunities: 80%
- Assessment and feedback: 83%
- Academic support: 91%
- Organisation and management: 79%
- Learning resources: 88%
- Student voice: 77%
Do students stay on the course?
Based on about 105 students who started, across similar courses at this university
- Continued on course: 84%
- Left higher education: 16%
What graduates do next
Based on about 25 graduates who answered, across similar courses at this university (a small group: a rough guide only)
- Working: 70%
- Working and studying: 5%
- Further study: 5%
- Unemployed: 10%
Most common jobs
- Information Technology Professionals: 50%
- Administrative occupations: 10%
- Elementary occupations: 5%
- Managers, directors and senior officials: 5%
- Business, Research and Administrative Professionals: 5%
- Find their work meaningful: 75%
- Feel on track for their future plans: 50%
- Use what they learnt on the course: 40%
Where graduates work (5 years on)
Based on about 65 graduates, across similar courses at this university
- North East: 3%
- North West: 2%
- Yorkshire and the Humber: 1%
- East Midlands: 5%
- West Midlands: 1%
- East of England: 43%
- London: 30%
- South East: 12%
- South West: 2%
- Wales: 2%
- Scotland: 2%
Who gets in
Based on about 95 students who started, across similar courses at this university
- A levels: 86%
- Access course: 2%
- A degree: 1%
- Other HE qualification: 8%
- Other qualifications: 2%
- No formal qualifications: 1%
Accreditation & quality ratings
TEF 2023 (whole university): Silver overall, Silver for student experience, Silver for student outcomes.
Modules
- WEB-BASED PROGRAMMING
- FILMMAKING 1
- INTRODUCTION TO TELEVISION STUDIO PRODUCTION
- MEDIA INDUSTRIES
- PROGRAMMING 1
- MATHEMATICS FOR COMPUTING A
- MATHEMATICS FOR COMPUTING B
- PROGRAMMING 2
- COMPUTER GRAPHICS
- SCREENWRITING
- LIVE TELEVISION STUDIO PRODUCTION
- ADAPTATION: CROSS-MEDIA TRANSFORMATIONS
- TECHNOLOGICAL TOOLS FOR MEDIA ACCESSIBILITY (LEVEL 5)
- THE BUSINESS OF FILM AND TELEVISION
- STUDYING AUDIENCES
- SYSTEMS ANALYSIS
- DIGITAL MEDIASCAPES
- DATA STRUCTURES AND ALGORITHMS
- CREATIVE WRITING: INTRODUCTION (SPR)
- ARTS AND HUMANITIES PLACEMENT MODULE
- SOFTWARE ENGINEERING
- APPROACHES AND PRACTICE IN DIGITAL MEDIA
- EDITING, AUDIO AND POSTPRODUCTION
- SCRIPT EDITING
- GAME AND MOBILE APP DEVELOPMENT
- ARTIFICIAL INTELLIGENCE
- CREATIVE WORK IN THE MEDIA INDUSTRIES
- SCRIPTWRITING: ADAPTATION
- PRODUCTION EFFECTS
- HUMAN COMPUTER INTERACTION
- CRITICAL APPROACHES TO DIGITAL MEDIA IN THE AI AGE
- SOUND ON SCREEN
- SYSTEMS ENGINEERING
- ADVANCED ARTIFICIAL INTELLIGENCE
- WRITING TELEVISION DRAMA
- SCIENCE FICTION
- DIGITAL STORYTELLING
- MAKING DIGITAL MEDIA
- DOCUMENTARY AS SOCIAL ENGAGEMENT
- DISSERTATION IN MEDIA, LANGUAGE AND COMMUNICATION STUDIES
Questions about this course
How much do graduates of BSc Digital Media and Creative Computing at University of East Anglia earn?
The median salary is £24,500 after 15 months, £22,500 after 3 years, £29,000 after 5 years. After five years the middle half of graduates earn between £23,500 and £36,500. The £29,000 median after five years is £4,000 less than the UK median for Computing (other).
What do graduates of BSc Digital Media and Creative Computing at University of East Anglia do next?
80% were in work or further study 15 months after finishing (Graduate Outcomes 2023-24).
Are students happy with the teaching on BSc Digital Media and Creative Computing at University of East Anglia?
87% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BSc Digital Media and Creative Computing at University of East Anglia?
The typical offer is ABB at A level. The average entrant had 117 UCAS points.
How many students continue on BSc Digital Media and Creative Computing at University of East Anglia?
84% of students continued into their second year, and 16% left higher education.