BA Esports
About this course
BA (Hons) Esports, an undergraduate degree focused on competitive gaming, digital broadcasting, event management, and industry business models. Core topics include Research Methods, Artificial Intelligence & Machine Learning. Students have the option to undertake an additional placement year to gain professional experience. The first year covers foundational concepts through Introduction to Esports, Digital Marketing and Artificial Intelligence, Introduction to Streaming and Broadcasting, and Creating Digital Media. The second year progresses to business and operational aspects via Business of Esports, Leading and Managing Esports Events, Esports Leadership and Team Dynamics, and Live Broadcasting and Narrative. The final year involves advanced study and practical execution through modules such as Dissertation, Creative Development, Brand and Communication Strategies, and Live Esports Event.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
What students say
Based on about 8 final-year students who answered, across similar courses at this university (a small group: a rough guide only)
- Teaching on my course: 70%
- Learning opportunities: 54%
- Assessment and feedback: 66%
- Academic support: 65%
- Organisation and management: 50%
- Learning resources: 65%
- Student voice: 60%
Do students stay on the course?
Based on about 25 students who started, across similar courses at this university (a small group: a rough guide only)
- Continued on course: 80%
- Left higher education: 20%
What graduates do next
Based on about 5 graduates who answered, across similar courses at this university (a small group: a rough guide only)
- Working: 65%
- Working and studying: 10%
- Unemployed: 10%
Most common jobs
- Information Technology Professionals: 25%
- Elementary occupations: 15%
- Administrative occupations: 10%
- Managers, directors and senior officials: 10%
- Business, Research and Administrative Professionals: 10%
- Find their work meaningful: 60%
- Feel on track for their future plans: 40%
- Use what they learnt on the course: 50%
Where graduates work (5 years on)
Based on about 25 graduates, across similar courses at this university (a small group: a rough guide only)
- North East: 5%
- East Midlands: 5%
- East of England: 90%
- South East: 5%
Who gets in
Based on about 15 students who started, across similar courses at this university (a small group: a rough guide only)
- A levels: 90%
- Other HE qualification: 5%
- No formal qualifications: 5%
Accreditation & quality ratings
TEF 2023 (whole university): Silver overall, Silver for student experience, Silver for student outcomes.
Modules
- Introduction to Esports
- Digital Marketing and Artificial Intelligence
- Introduction to Streaming and Broadcasting
- Creating Digital Media
- Business of Esports
- Leading and Managing Esports Events
- Esports Leadership and Team Dynamics
- Live Broadcasting and Narrative
- Dissertation
- Creative Development
- Brand and Communication Strategies
- Live Esports Event
Questions about this course
How much do graduates of BA Esports at University of Suffolk earn?
The median salary is £20,000 after 3 years, £27,500 after 5 years. After five years the middle half of graduates earn between £22,500 and £33,000. The £27,500 median after five years is the same as the UK median for Computer games and animation.
What do graduates of BA Esports at University of Suffolk do next?
75% were in work or further study 15 months after finishing (Graduate Outcomes 2023-24).
Are students happy with the teaching on BA Esports at University of Suffolk?
70% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BA Esports at University of Suffolk?
The typical offer is BBC at A level. The average entrant had 117 UCAS points.
Does BA Esports at University of Suffolk include a placement year or year abroad?
The course has an optional placement year.
How many students continue on BA Esports at University of Suffolk?
80% of students continued into their second year, and 20% left higher education.