BSc Computer Games Technologies
About this course
BSc (Honours) in Animation, interactive, film and sound, focusing on computer games technologies. Core topics include Programming, Systems Design, Computer Architecture, Research Methods, and Project Management. The course includes an optional sandwich placement year of at least 24 weeks, and a final-year research project. Students work with native console platforms such as PlayStation 4 and 5.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
UCAS points: 112-120 A level: BBC-BBB at A Level BTEC: DDM in BTEC Extended Diploma T level: Merit overall from a T level qualification
What students say
Based on about 10 final-year students who answered (a small group: a rough guide only)
- Teaching on my course: 85%
- Learning opportunities: 74%
- Assessment and feedback: 92%
- Academic support: 95%
- Organisation and management: 60%
- Learning resources: 73%
- Student voice: 93%
Do students stay on the course?
Based on about 15 students who started (a small group: a rough guide only)
- Continued on course: 95%
- Left higher education: 5%
What graduates do next
Based on about 29 graduates who answered, across similar courses at this university (a small group: a rough guide only)
- Working: 75%
- Working and studying: 10%
- Further study: 5%
- Unemployed: 10%
Most common jobs
- Information Technology Professionals: 25%
- Elementary occupations: 20%
- Web and Multimedia Design Professionals: 15%
- Administrative occupations: 10%
- Science, engineering and technology associate professionals: 10%
- Find their work meaningful: 55%
- Feel on track for their future plans: 45%
- Use what they learnt on the course: 30%
Where graduates work (5 years on)
Based on about 50 graduates, across similar courses at this university
- North East: 5%
- North West: 10%
- Yorkshire and the Humber: 55%
- East Midlands: 10%
- West Midlands: 5%
- East of England: 5%
- London: 5%
- South East: 5%
Who gets in
Based on about 25 students who started (a small group: a rough guide only)
- A levels: 90%
- Other HE qualification: 10%
Accreditation & quality ratings
TEF 2023 (whole university): Gold overall, Silver for student experience, Gold for student outcomes.
Modules
- 2D Games Project
- Foundations Of Mathematics And Computer Architectures
- Fundamentals Of Programming
- Game Engine Technologies
- 3D Games Project
- Object Oriented Programming
- Software-Hardware Optimisation Techniques
- Developing Game Mechanics
- Principles Of Graphics And Rendering
- Undergraduate Sandwich Placement Applied Professional Diploma
- Console Games Project
- Development Project
- Advanced Playstation Development
- Effective C++ Programming
- Extended Reality Development
- Extending Game Engines
Questions about this course
How much do graduates of BSc Computer Games Technologies at Sheffield Hallam University earn?
The median salary is £25,000 after 15 months, £25,000 after 3 years, £28,000 after 5 years. After five years the middle half of graduates earn between £19,000 and £38,500. The £28,000 median after five years is £500 more than the UK median for Computer games and animation.
What do graduates of BSc Computer Games Technologies at Sheffield Hallam University do next?
85% were in work or further study 15 months after finishing (Graduate Outcomes 2023-24).
Are students happy with the teaching on BSc Computer Games Technologies at Sheffield Hallam University?
85% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BSc Computer Games Technologies at Sheffield Hallam University?
The typical offer is BBC at A level. The average entrant had 116 UCAS points.
Does BSc Computer Games Technologies at Sheffield Hallam University include a placement year or year abroad?
The course has an optional placement year.
How many students continue on BSc Computer Games Technologies at Sheffield Hallam University?
95% of students continued into their second year, and 5% left higher education.