BSc/BSc (Hons) Games Development
About this course
BSc/BSc (Hons) Games Development, a games development degree centred on technical software engineering, interactive media and digital design. Core topics include Programming, Computer Architecture, Data Analysis, and Artificial Intelligence & Machine Learning. Students can undertake an optional placement year and an optional year abroad as part of their studies. The first year covers core foundations through Computer Systems, Foundations of Software Design & Development, Data Science with Python, and Programming for Interactive Media. The second year focuses on database systems, object-oriented software development, algorithms and data structures, and artificial intelligence via modules such as Database Systems, Object-Oriented Software Development, Algorithms and Data Structures, and Artificial Intelligence. The third year advances into practical techniques through Games Engineering, Creative technology, 3D Modelling, and 3D Animation alongside a group project. The final year concludes with an Honours Project, Advanced Games Engineering, Scripting for Interactive Media, and Professional Identity through Portfolio Development.
Written by AI from the university's course page and module list. It can get details wrong, so check the official course page before you rely on it.
Entry requirements
Scottish Higher: Standard Entry Requirement: BBBC. National 5 grade C in Maths OR Applications of Maths. Minimum Offer Entry Requirement: BCCC. National 5 grade C in Maths OR Applications of Maths. A level: CCC GCSE grade C/4 in Maths. Irish Leaving Certificate: H2, H2, H3, H3 at Higher Level. Grade O4 in Ordinary Level Maths. BTEC Extended Diploma: Minimum grades DMM (Distinction, Merit, Merit) GCSE grade C/4 in Maths. IB: Award of Diploma with 28 points overall with three HL subjects at grades 6, 5, 4 Grade 4 in SL Maths. European Baccalaureate: Pass at 70% or above with grade 7 in three subjects Grade 6 in Maths and English.
What students say
Based on about 10 final-year students who answered, across similar courses at this university (a small group: a rough guide only)
- Teaching on my course: 87%
- Learning opportunities: 76%
- Assessment and feedback: 85%
- Academic support: 80%
- Organisation and management: 67%
- Learning resources: 64%
- Student voice: 69%
Do students stay on the course?
Based on about 15 students who started (a small group: a rough guide only)
- Continued on course: 95%
- Moved to a lower qualification: 5%
What graduates do next
Based on about 106 graduates who answered, across similar courses at this university
- Working: 70%
- Working and studying: 10%
- Further study: 4%
- Unemployed: 11%
Most common jobs
- Information Technology Professionals: 34%
- Science, engineering and technology associate professionals: 17%
- Sales occupations: 8%
- Elementary occupations: 7%
- Skilled trades occupations: 6%
- Find their work meaningful: 76%
- Feel on track for their future plans: 65%
- Use what they learnt on the course: 53%
Where graduates work (5 years on)
Based on about 390 graduates, across similar courses at this university
- North East: 1%
- North West: 1%
- Yorkshire and the Humber: 1%
- East of England: 1%
- London: 3%
- South East: 2%
- South West: 1%
- Scotland: 87%
- Northern Ireland: 3%
Who gets in
Based on about 25 students who started (a small group: a rough guide only)
- A levels: 45%
- A degree: 5%
- Other HE qualification: 40%
- Other qualifications: 5%
- No formal qualifications: 5%
Accreditation & quality ratings
- This course is industry recognised by ScreenSkills, the industry-led skills body for the UK's screen-based industries and carries the ScreenSkills Select quality-mark for the purposes of indicating courses best suited to prepare students for a career in the screen industries.
Modules
- Computer Systems
- Foundations of Software Design & Development
- Data Science with Python
- Introduction to Human Computer Interaction
- Programming for Interactive Media
- Design & Experiencing the Digital City
- Database Systems
- Object-Oriented Software Development
- Software Engineering Methods
- Algorithms and Data Structures
- Artificial Intelligence
- Practical Interaction Design
- Playful Interaction
- Games Engineering
- Creative technology
- 3D Modelling
- 3D Animation
- Computing in Contemporary Society
- Group Project
- Honours Project
- Advanced Games Engineering
- Scripting for Interactive Media
- Professional Identity through Portfolio Development
Questions about this course
How much do graduates of BSc/BSc (Hons) Games Development at Edinburgh Napier University earn?
The median salary is £29,000 after 15 months, £27,500 after 3 years, £34,500 after 5 years. After five years the middle half of graduates earn between £24,500 and £49,500. The £34,500 median after five years is £7,000 more than the UK median for Computer games and animation.
What do graduates of BSc/BSc (Hons) Games Development at Edinburgh Napier University do next?
83% were in work or further study 15 months after finishing (Graduate Outcomes 2023-24).
Are students happy with the teaching on BSc/BSc (Hons) Games Development at Edinburgh Napier University?
87% of final-year students were positive about the teaching in the National Student Survey 2025-26.
What grades do I need for BSc/BSc (Hons) Games Development at Edinburgh Napier University?
The typical offer is CCC at A level, or 28 points in the IB. The average entrant had 158 UCAS points.
Is BSc/BSc (Hons) Games Development at Edinburgh Napier University accredited?
Yes. This course is industry recognised by ScreenSkills, the industry-led skills body for the UK's screen-based industries and carries the ScreenSkills Select quality-mark for the purposes of indicating courses best suited to prepare students for a career in the screen industries.
Does BSc/BSc (Hons) Games Development at Edinburgh Napier University include a placement year or year abroad?
The course has an optional placement year and an optional year abroad.
How many students continue on BSc/BSc (Hons) Games Development at Edinburgh Napier University?
95% of students continued into their second year, and 0% left higher education.