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BA 3D Design Innovation

Kingston University

About this course

BA (Hons) in 3D Design Innovation, a design degree centred on contemporary 3D digital design practice, product development, and material history. Core topics include Research Methods, Engineering Design, Critical & Analytical Thinking, Entrepreneurship, and Design & Creative Practice. Students have the option to undertake an optional year abroad. The first year covers foundational concepts and digital tools through compulsory modules such as Practice: Thinking Through Making: Small, Materials and Making: Themes in Design History, Process: Tools of Innovation 1, and Presentation: Start-up (Navigate). The second year expands technical capabilities and contextual awareness via Practice: Thinking Through Making: Medium & Large, Critical Issues in Innovation Design: Research & Practice, Presentation: Scale-Up, and Process: Tools of Innovation 2. The final year focuses on independent execution and specialized research through modules including Practice: Personal Vision, Independent Research Project in Critical and Historical Studies, Presentation: Set-Up (Apply), and Future Skills Apply.

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Institution
Kingston University
Level
undergraduate
Subject
3D Design Innovation BA (Hons)
Duration
3 years
Typical offer
IB 27
Median salary
£30,500 after 5 years

Entry requirements

Qualifications needed for 2027: UCAS tariff points: 120-136 The typical offer for this course is 120-136 UCAS points from Level 3 qualifications. You could achieve this with: A-levels: BBB or A*CC; BTEC Extended Diploma: Distinction Distinction Merit; Foundation Diploma in Art and Design: Distinction; Access to HE Diploma: 120 UCAS points, normally with 24 Distinctions and 21 Merits; IB Diploma: 27-29 points. Additional requirements: Applicants are required to send a digital portfolio of 20 to 25 pages, with an additional ten pages outlined below. Format Your portfolio will need to be in landscape orientation and saved/uploaded as a PDF file. Include a title for the project or image for each page of the PDF. A short description of the project will help to explain your intentions and response to a brief. You may want to answer the following questions to structure your descriptions: You may also have an animation or moving image/film which can be uploaded to Vimeo, Flickr or YouTube – please supply these links in your portfolio and make sure they are active and work on all platforms. Even if you have expressed an interest in animation, it's not a requirement to include a moving image aspect of your portfolio to be offered a place. Content Please include the following in your digital portfolio: Additional 10 pages Please include five pages or images which show a project that has somehow been transformational in your development as a creative. This should be presented from beginning (brief) to end (outcome), showing the process of how you got there. You may consider selecting a project where you tried out a new way of working which was successful, or where you got great feedback from your peers and tutor, or which perhaps was a failure but resulted in a great deal of learning during the process. Use the last five pages or images to show us visually who you are, what you are interested in or what inspires you. Choose one thing that we should know about you. Make, take or find images that visually communicate this to us (e.g., drawings of a location you find inspiring, paintings of a hobby you enjoy, photos of events or moments you find interesting, or make a model of a favourite possession.) How will your portfolio be reviewed? The Course staff team and student panel will undertake the selection process, considering the quality of the creative practice presented in your portfolio, your personal statement and your UCAS application with your supporting references. What we're looking for There is no single way to approach your submission. We are interested in evidence of your creative potential, your ideas, and your willingness to explore and experiment through your practice. In reviewing your submission, what we're looking for are four core values: Visit our webpage Kingston School of Art: What we are looking for to gain insights from students and staff on how to approach your submission. What we are looking for in your digital portfolio English language: English language requirement for this course: Academic IELTS of 6.0 overall, with no element below 5.5. If you do not meet our English language requirements , you may be eligible for Kingston University's pre-sessional English language course. Check out our English Language Programme page for more details. If you’re applying from a recognised majority English-speaking country (MESC), you won’t need to meet the requirements. For further information on country-specific entry requirements, please explore our International section of the website.

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What students say

Based on about 250 final-year students who answered, across similar courses at this university

  • Teaching on my course: 90%
  • Learning opportunities: 86%
  • Assessment and feedback: 88%
  • Academic support: 93%
  • Organisation and management: 79%
  • Learning resources: 86%
  • Student voice: 79%

Do students stay on the course?

Based on about 395 students who started, across similar courses at this university

  • Continued on course: 92%
  • Left higher education: 6%
  • Moved to a lower qualification: 2%

Where graduates work (5 years on)

Based on about 215 graduates, across similar courses at this university

  • North East: 1%
  • North West: 2%
  • Yorkshire and the Humber: 4%
  • East Midlands: 1%
  • East of England: 9%
  • London: 57%
  • South East: 21%
  • South West: 4%
  • Wales: 1%

Who gets in

Based on about 500 students who started, across similar courses at this university

  • A levels: 86%
  • Access course: 1%
  • A degree: 5%
  • Other HE qualification: 8%

Accreditation & quality ratings

TEF 2023 (whole university): Gold overall, Gold for student experience, Gold for student outcomes.

Modules

  • Practice: Thinking Through Making: Small
  • Materials and Making: Themes in Design History
  • Process: Tools of Innovation 1
  • Presentation: Start-up (Navigate)
  • Critical Issues in Innovation Design: Research & Practice
  • Practice: Thinking Through Making: Medium & Large
  • Presentation: Scale-Up
  • Process: Tools of Innovation 2
  • Practice: Personal Vision
  • Independent Research Project in Critical and Historical Studies
  • Presentation: Set-Up (Apply)
  • Future Skills Apply

Questions about this course

How much do graduates of BA 3D Design Innovation at Kingston University earn?

The median salary is £24,000 after 3 years, £30,500 after 5 years. After five years the middle half of graduates earn between £25,000 and £36,000. The £30,500 median after five years is the same as the UK median for History.

Are students happy with the teaching on BA 3D Design Innovation at Kingston University?

90% of final-year students were positive about the teaching in the National Student Survey 2025-26.

What grades do I need for BA 3D Design Innovation at Kingston University?

The typical offer is 27 points in the IB. The average entrant had 148 UCAS points.

Does BA 3D Design Innovation at Kingston University include a placement year or year abroad?

The course has an optional year abroad.

How many students continue on BA 3D Design Innovation at Kingston University?

92% of students continued into their second year, and 6% left higher education.